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Tutorial - How to play The basic idea behind ALL Rummy-games is to create Groups and Runs A Group is 3-4 tiles with the same value in different colors. A Run is 3-13 tiles in ascending order in the same color You begin with 14 tiles on your rack. The object is to get rid of them before your opponents do Putting tiles on the Board is called a "Meld". The first time you make a meld, you must get at least 30 points After that, you are allowed to use existing tiles on the Board to create new Groups and Runs You can "steal" tiles from other Groups or Runs, rearrange them, move them around and combine them with your own tiles to make new Groups and Runs You are not allowed to Meld with and incomplete Groups or runs left on the board If you can't (or won't) make a Meld, you draw a new tile from the stack instead (or make a Pass if there are no new tiles left) Jokers can be any tile you like but beware, they are worth 30 penalty points if you lose the Fight with one still on your rack The first player to get rid of all tiles is the winner and will collect the sum of all opponent's tiles as the prize. The losers will get minus points of the tiles still on their racks Each time it's your turn, you (normally) have 24 hours to make your move. Use the MENU button to sort your tiles, access the chat or Re-play rounds In the paid version you can play as many simultaneous fights as you like. This is limited to 5 in the free version. Good luck. Happy RummyFighting! |
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